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Unity 4.x Game AI Programming

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Aung Sithu Kyaw, Clifford Peters, “Unity 4.x Game AI Programming”
P..t (7-2013) | PDF | 232 pages | ISBN-10: 1849693404 | 3.1 Mb


This book fills the gap between artificial intelligence (AI) books designed to learn underlying AI algorithms and general Unity3D books written to cover basic scene setup and scripting in Unity3D. Game AI Scripting in Unity3D covers implementing AI techniques such as flocking, pathfinding, path following, and behavior trees in Unity3D with example projects.
Game AI Scripting in Unity3D will show you how to apply AI techniques to your Unity3D projects using C# as the scripting language. Unlike other AI books and Unity3D books, this book tries to focus more on the application of AI techniques in the Unity3D engine, with sample projects that demonstrate finite state machines (FSMs), pathfinding, steering, navigation graphs, and behavior trees techniques.

Overview

A practical guide with step by step instructions and example projects to learn Unity3D scripting
Learn pathfinding using A* algorithms as well as Unity3D pro features and navigation graphs.
Implement finite state machines (FSMs), path following, and steering algorithms.


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