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Introduction to 3D Game Programming with Directx 11

Frank D. Luna, “Introduction to 3D Game Programming with Directx 11″ 2012 | ISBN-10: 1936420228 | 864 pages | PDF | 24 MB This updated bestseller provides an introduction to programming interactive...

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98-374 MTA Gaming Development Fundamentals

Official Academic Course, “98-374 MTA Gaming Development Fundamentals” English | ISBN: 1118359895 | 2013 | PDF | 216 pages | 26 MB The Microsoft Technology Associate certification (MTA) curriculum...

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Beginning Game Development with Python and Pygame: From Novice to Professional

Will McGugan, “Beginning Game Development with Python and Pygame: From Novice to Professional” English | 2007 | ISBN: 1590598725 | PDF | 342 pages | 7,6 mb Like music and movies, video games are...

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Game Programming Gems (Game Programming Gems Series)

Mark DeLoura, Game Programming Gems (Game Programming Gems Series) ISBN: 1584500492 | edition 2000 | DJVU | 599 pages | 33 mb Aimed at the working (or aspiring) Visual C/C++ game programmer, Game...

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Beginning Java Game Programming

Beginning Java Game Programming By Jonathan S. Harbour 2007 | 368 Pages | ISBN: 1598634763 | PDF | 44 MB Are you serious about learning how to create real, Java-based games for fun and sharing? Do you...

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Making Great Games: An Insider’s Guide to Designing and Developing the...

Michael Thornton Wyman, “Making Great Games: An Insider’s Guide to Designing and Developing the World’s Greatest Video Games” 2010 | ISBN: 0240812859 | 240 pages | PDF | 5,1 MB Join videogame industry...

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Game Analytics: Maximizing the Value of Player Data

Magy Seif El-Nasr, Anders Drachen, Alessandro Canossa, “Game Analytics: Maximizing the Value of Player Data” English | ISBN: 1447147685 | 2013 | PDF | 870 pages | 14,8 MB Developing a successful game...

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Microsoft XNA Game Studio Creators Guide

Stephen Cawood, Pat McGee, Microsoft XNA Game Studio Creators Guide ISBN: 007149071X | edition 2007 | PDF | 482 pages | 18 mb Create complete 3D games using Microsoft XNA Game Studio Express and this...

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Game Invaders: The Theory and Understanding of Computer Games

Clive Fencott, Jo Clay, “Game Invaders: The Theory and Understanding of Computer Games” 2012 | ISBN: 0470597186 | 230 pages | PDF | 3,3 MB Presenting a holistic and thoroughly practical investigation...

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Unity 4.x Game AI Programming

Aung Sithu Kyaw, Clifford Peters, “Unity 4.x Game AI Programming” P..t (7-2013) | PDF | 232 pages | ISBN-10: 1849693404 | 3.1 Mb This book fills the gap between artificial intelligence (AI) books...

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